Building Xamarin Apps Training for Android (40540)

Level: Intermediate

This official Microsoft Xamarin Android App Development (40540) course takes experienced C# .NET developers through the entire Xamarin.Android mobile development process, using the Xamarin tools for Visual Studio. Topics range from the basics such as Android activities, intents, and fragments and then move to more advanced topics such as consuming REST-based services, ListViews, data storage with SQLite and publishing to the Google Play store.

Key Features of this Xamarin Android App Development Training:

  • Official Xamarin University content
  • After-course instructor coaching benefit

You Will Learn How To:

  • Build Android applications in C# using the Xamarin tools for Visual Studio
  • Design multiscreen applications using native Android controls and AXML layouts
  • Access REST services, store data locally using a SQLite database, and customize the data presentation using native controls and custom listview cells

Choose the Training Solution That Best Fits Your Individual Needs or Organizational Goals

LIVE, INSTRUCTOR-LED

In Class Training

  • 5-day instructor-led training course
  • One-on-one after course instructor coaching
  • Pay later by invoice -OR- at the time of checkout by credit card
View Course Details & Schedule

Standard $3190

Government $2833

RESERVE SEAT

PRODUCT #8512

TRAINING AT YOUR SITE

Team Training

  • Bring this or any training to your organization
  • Full - scale program development
  • Delivered when, where, and how you want it
  • Blended learning models
  • Tailored content
  • Expert team coaching

Customize Your Team Training Experience

CONTACT US

Save More On Training with FlexVouchers – A Unique Training Savings Account

Our FlexVouchers help you lock in your training budgets without having to commit to a traditional 1 voucher = 1 course classroom-only attendance. FlexVouchers expand your purchasing power to modern blended solutions and services that are completely customizable. For details, please call 888-843-8733 or chat live.

In Class Training

Guaranteed to Run

When you see the "Guaranteed to Run" icon next to a course event, you can rest assured that your course event — date, time, location — will run. Guaranteed.

Xamarin Android App Development Course Information

  • Hardware/Software Requirements

    • A Mac running on the latest OS, with Visual Studio for Mac installed or a Windows 10 PC with Visual Studio 2017 and the Mobile development with .NET workload installed
    • An Android device is highly recommended
  • Requirements

    • Basic C# knowledge with 6-12 months of .NET experience
  • Who should attend this course

    This course is intended for developers with at least basic C# knowledge with 6-12 months of .NET experience. Students should own and/or have used an Android device and be familiar with the paradigms of the platform.

Xamarin Android App Development Course Outline

  • Module 1: Getting Started with Xamarin (XAM101)

    By the end of this module, you will be able to choose the Xamarin approach that is right for you. You will also set up your development machine and run an app on Windows, the iOS simulator, and an Android emulator.

    Lessons

    • Define the state of mobile technology today
    • Discuss mobile app trends
    • Identify approaches to development
    • Discover the Xamarin Approach
    • Set up your development environment

    Lab: Building Cross Platform Applications with Xamarin

    • Demonstration - Cross Platform Applications with Xamarin
    • Demonstration – View a Xamarin.Forms Project
    • Setup Validation – Validate your development environment ready

    After completing this module, students will be able to:

    • Identify mobile development trends
    • Identify the different approaches to mobile development
    • Describe the Xamarin approach to development
    • Set up and validate their development environment
  • Module 2: Introduction to Xamarin.Android (AND101)

    During this module you will create a new project in Visual Studio, code the user interface and behavior for an Activity, build the project, and test it on an Android emulator. You'll also see how to keep your development environment up-to-date as new Android versions are released.

    Lessons

    • Create a Xamarin.Android project
    • Decompose an app into Activities
    • Build an Activity's UI
    • Write an Activity's behavior
    • Update your Android SDK

    Lab: Create a Xamarin.Android application with Views, layouts and behavior

    • Create a Xamarin.Android Project
    • Add views to a layout file manually and with the Designer
    • Implement an Activity’s behavior and run your app in an emulator
    • Update the Tools and SDK Platform

    After completing this module, students will be able to:

    • Create a new Xamarin.Android project.
    • Define the concept of an Activity.
    • Decompose an app into Activities.
    • Add Views to a Layout in XML
    • Use the Designer tool
    • Designate a Main Activity
    • See how the Main Activity is listed in the app Manifest
    • Load an Activity's UI
    • Access Views from code
    • Review native Android development
    • Understand the Xamarin.Android development process
    • Update your Android Tools
    • Update your Android Platform SDK
  • Module 3: Activities and Intents (AND102)

    In this module you will code the core patterns that make Activities work together. You will see how to start Activities, pass arguments, and retrieve results. You will also see how to launch standard Android Activities such as the camera or the web browser.

    Lessons

    • Start an Activity in your .apk
    • Finish an Activity
    • Pass arguments to an Activity
    • Get Activity results
    • Start a system Activity

    Lab: Create an app with collaborating Activities

    • Explore the completed lab exercise
    • Start an Activity in your .spk
    • Programmatically end an Activity
    • Pass arguments to an Activity
    • Get Activity Results
    • Launch a system Activity

    After completing this module, students will be able to:

    • Create an explicit Intent
    • Start an Activity
    • Implement Stack Navigation
    • Programmatically finish an Activity
    • Load a Bundle of arguments into an Intent
    • Retrieve the arguments in the target Activity
    • Pass and return a request code and Bundle
    • Retrieve results
    • Create an implicit Intent
    • Load Intent Action, Data, and Extras
    • Verify that Android found an Activity that matches your implicit Intent
  • Module 4: List Views and Adapters in Android (AND110)

    In this module you will code an Adapter to populate the ListView and handle item-selection events to implement a simple master-detail pattern. You will also see two advanced tasks: layout recycling with view holders to boost performance and fast scrolling with section indexers to help the user navigate large data sets.

    Lessons

    • Handle list-item click events
    • Implement a custom adapter
    • Use layout recycling and the view-holder pattern

    Lab: Use an Adapter to populate a ListView and then customize it to boost efficiency

    • Populate a ListView using an ArrayAdapter
    • Handle list-item click events
    • Implement a custom adapter
    • Use layout recycling and the view-holder pattern
    • Enable fast scrolling and a code a section indexer

    After completing this module, students will be able to:

    • Add a ListView to a UI.
    • Use ArrayAdapter to populate a ListView
    • Identify the limitations of ArrayAdapter
    • Subscribe to the ListView.ItemClick event
    • Determine which list items were clicked
    • Reuse inflated layouts to reduce memory usage
    • Cache view references to increase performance
    • Enable ListView fast scrolling
  • Module 5: RecyclerView and CardView (AND115)

    User RecyclerView to display a data collection and CardView to host the visualization of each element.

    Lessons

    • Display a collection using RecyclerView
    • Update the UI after a data change
    • Respond to user actions
    • Show data in a CardView

    Lab: Implementing web apps

    • Group Exercise: Create a RecyclerView
    • Group Exercise: Set a layout manager
    • Group Exercise: Code an item-layout file
    • Group Exercise: Code a view holder
    • Group Exercise: Code an adapter
    • Add an item-click event
    • Group Exercise: Show data in a CardView

    After completing this module, students will be able to:

    • Create a RecyclerView
    • Select a layout manager
    • Code an item-layout file
    • Code a view holder
    • Code an adapter
    • Notify RecyclerView when data changes
    • Determine the position of the clicked item
    • Detect user actions
    • Report user actions via an event
    • Decide whether to use CardView
    • Add the CardView support library
    • Use CardView in an item-layout file
  • Module 6: Consuming REST-based Web Services (XAM150)

    In this module, you will learn to consume REST-based web services with HttpClient using both the managed networking stack and the platform-specific handlers that boost performance. You will also learn some common strategies for dealing with the unique challenges that mobile devices face when communicating over the network.

    Lessons

    • Obtain the device’s network capabilities
    • Introduce REST
    • Consume REST services with Xamarin

    Lab: Use, consume and communicate with REST services

    • Determine the network connectivity
    • Communicate with a Book Service
    • Demonstration: Leverage the native platform network stack

    After completing this module, students will be able to:

    • Determine if the device has a connection
    • Obtain the device’s connection type
    • Determine when network availability changes
    • Identify REST services
    • Utilize URLs in REST
    • Describe guidelines for using REST
    • Identify REST services
    • Utilize URLs in REST
    • Describe guidelines for using REST
    • Customize the HttpClient handler
    • Leverage platform network stacks
    • Use App Transport Security on iOS
  • Module 7: Working with SQLite and Mobile Data (XAM160)

    During this module you will learn to identify the proper location for your database file and how to insert, update, retrieve, and delete data efficiently using asynchronous I/O calls.

    Lessons

    • Choose a data storage strategy
    • Store data locally with SQLite
    • SQLite asynchronously

    Lab: Utilize SQLite to store and access data

    • Determine your database file path
    • Add SQLite.Net to your projects
    • Access a SQLite database with SQLite.Net
    • Access a SQLite database using asynchronous methods

    After completing this module, students will be able to:

    • Identify data storage options.
    • Select a storage location.
    • Get the storage path for each platform
    • Add a SQLite Portable Class Library to the project
    • Define SQLite table schema using attributes
    • Create and connect to a SQLite database
    • Perform basic CRUD operations
    • Refactor database connection to use SQLiteAsyncConnection
    • Refactor table creation to use Async counterpart
    • Refactor CRUD operations to use Async counterparts
  • Module 8: Toolbar and App Bar (AND180)

    In this module you will learn to create a Toolbar, populate it from an XML menu file, and respond to item-click events. You will also learn how to integrate a Toolbar into your Activity by setting it as the Activity's app bar.

    Lessons

    • Add a Toolbar to an Activity
    • Populate Toolbar Actions from an XML menu file
    • Use a Toolbar as an Activity's app bar
    • Set a navigation icon on an app bar

    Lab: Create and populate a Toolbar and set it as the Activity's AppBar

    • Add a Toolbar to an Activity
    • Populate Toolbar Actions from an XML menu file
    • Add a checkable submenu
    • Use a Toolbar as an Activity’s app bar
    • Set a navigation icon on an app bar

    After completing this module, students will be able to:

    • Add a ListView to a UI
    • Use ArrayAdapter to populate a ListView
    • Identify the limitations of ArrayAdapter
    • Subscribe to the ListView.ItemClick event
    • Determine which list items was clicked
    • Inflate a layout file with LayoutInflater
    • Code a custom Adapter
    • Reuse inflated layouts to reduce memory usage
    • Cache view references to increase performance
    • Enable ListView fast scrolling
    • Implement ISectionIndexer on a custom Adapter
  • Module 9: Android Navigation (AND205)

    This module teaches you how to code three common navigation patterns: tab, gestural, and drawer. It also includes guidelines to help you decide which pattern is appropriate for your app as well as teaches you to use fragments and FrameLayout.

    Lessons

    • Use Fragment and FrameLayout to swap views
    • Implement tab navigation with TabLayout
    • Implement gestural navigation with ViewPager
    • Combine gestural and tab navigation
    • Implement drawer navigation with DrawerLayout

    Lab: Build three common navigation patterns in Xamarin.Android

    • Use Fragment and FrameLayout to swap views
    • Implement tab navigation with TabLayout
    • Implement gestural navigation with ViewPager
    • Combine gestural and tab navigation
    • Implement drawer navigation with DrawerLayout

    After completing this module, students will be able to:

    • Add a Fragment to a FrameLayout dynamically
    • Include a TabLayout in your UI
    • Add tabs using code-behind
    • Add tabs using XML
    • Respond when a tab is tapped
    • Add a ViewPager to the UI
    • Code an adapter to supply the ViewPager with Fragments
    • Use a ViewPager to populate a TabLayout with tabs
    • Use DrawerLayout to display a drawer menu
    • Use an app bar navigation button to open the drawer
    • Code an XML file for a menu
    • Swap content when a menu is clicked
  • Module 10: Android Services (AND210)

    This module teaches you to define a Service, use start/stop methods to explicitly control its lifecycle, and use bind/unbind methods to automatically destroy the instance when the last client has unbound.rform long-running operations using Android services.

    Lessons

    • Handle list-item click events
    • Implement a custom adapter
    • Use layout recycling and the view-holder pattern

    Lab: Use an Adapter to populate a ListView and then customize it to boost efficiency

    • Populate a ListView using an ArrayAdapter
    • Handle list-item click events
    • Implement a custom adapter
    • Use layout recycling and the view-holder pattern
    • Enable fast scrolling and a code a section indexer

    After completing this module, students will be able to:

    • Add a ListView to a UI
    • Use ArrayAdapter to populate a ListView
    • Identify the limitations of ArrayAdapter
    • Subscribe to the ListViewItemClick event
    • Determine which list items was clicked
    • Reuse inflated layouts to reduce memory usage
    • Cache view references to increase performance
    • Enable ListView fast scrolling
  • Module 11: Google Maps (AND230)

    During this module will learn how to use the Google Play Services APIs to add a map to your app. You will perform the entire setup process: register your app in the Google APIs Console, create an API key, and add your API key to your app's manifest. You will then use MapView and MapFragment to visualize map data in your app's UI. Finally, you will write code to add markers to the maps and adjust the viewpoint position and map perspective.

    Lessons

    • Choose a map display strategy
    • Configure an application to use Google Maps
    • Display a map in your application
    • Add markers to a Google Map
    • Adjust the map position and perspective

    Lab: Create an app that shows a Google Map with markers and viewpoints

    • Group Exercise: Locate your keystore and SHA1 fingerprint
    • Group Exercise: Obtain a Google API key for Google Maps V2
    • Add support for Google Maps
    • Add markers to your map
    • Change your map viewpoint

    After completing this module, students will be able to:

    • Launch the default map application
    • Identify the components of Google Play Services
    • Install Google Play Services on an Android emulator
    • Create an API key
    • Register your application with Google Maps API
    • Set required permissions to use location in your application
    • Add a Map UI into your app
    • Configure the map view
    • Display current location on the map
    • Add map markers
    • Display marker details
    • Programmatically interact with the map
    • Update the map viewpoint
    • Animate camera position changes
  • Module 12: Touch in Android (AND205)

    This module teaches you how to code three common navigation patterns: tab, gestural, and drawer. It also includes guidelines to help you identify which pattern is most appropriate for your app.

    Lessons

    • Use Fragment and FrameLayout to swap views
    • Implement tab navigation with TabLayout
    • Implement gestural navigation with ViewPager
    • Combine gestural and tab navigation
    • Implement drawer navigation with DrawerLayout

    Lab: Build three common navigation patterns in Xamarin.Android

    • Use Fragment and FrameLayout to swap views
    • Implement tab navigation with TabLayout
    • Implement gestural navigation with ViewPager
    • Combine gestural and tab navigation
    • Implement drawer navigation with DrawerLayout

    After completing this module, students will be able to:

    • Add a Fragment to a FrameLayout dynamically
    • Include a TabLayout in your UI
    • Add tabs using code-behind
    • Add tabs using XML
    • Respond when a tab is tapped
    • Add a ViewPager to your UI
    • Code an adapter to supply the ViewPager with Fragments
    • Use a ViewPager to populate a TabLayout with tabs
    • Use DrawerLayout to display a drawer menu
    • Use an app bar navigation button to open the drawer
    • Code an XML file for your menu
    • Swap content when your menu is clicked
  • Module 13: Gestures (AND231)

    In this module you use Android's gesture recognizers to respond to user gestures. You will learn the full list of standard Android gestures and see how to write your own recognizer to support a custom rotation gesture.

    Lessons

    • Determine the current location
    • Search for points of interest around the device

    Lab: Implementing and managing Azure AD synchronization

    • Group Exercise: Setup the Google Maps API key
    • Working with the Location Manager
    • Identifying a provider based on criteria
    • Group Exercise: Adding support for LocationServices
    • Using Geocoder to perform reverse geocoding
    • Using Geocoder to find specific POI

    After completing this module, students will be able to:

    • Receive location update notifications
    • Select a location provider
    • Process location updates efficiently
    • Receive location update notifications
    • Select a location provider
    • Process location updates efficiently
    • Locate addresses from coordinates
    • Find locations by name
    • Use geo-fencing to limit your searches to a known area
  • Module 14: Performance Tuning (XAM370)

    During this module you will learn how memory leaks happen in managed memory even with a sophisticated garbage collector and how to discover and fix them. You will then learn several memory issues that are specific to Xamarin.iOS and Xamarin.Android.

    Lessons

    • Identify and fix memory leaks in your code
    • Recognize and fix Xamarin.iOS specific memory problems
    • Recognize and fix Xamarin.Android specific memory problems

    Lab: Track down and correct memory leaks in your Xamarin.Forms app

    • Using the Xamarin Profiler to monitor allocations
    • Finding and fixing delegate reference leaks
    • Identifying and breaking strong reference cycles
    • Watch out for peer promotions
    • Show ListView memory and performance with a custom adapter

    After completing this module, students will be able to:

    • Find memory leaks in your code
    • Fix common leaks in managed code
  • Module 15: Preparing for Publishing (XAM220)

    Prepare your app for release through the App Store, Google Play, an Windows Marketplace.

    Lessons

    • Getting ready to publish your app
    • Understanding publishing styles
    • Publishing to a store

    Lab: Implementing and managing Azure AD synchronization

    • Update your app for publishing
    • Choose a distribution strategy
    • Publish to a store

    After completing this module, students will be able to:

    • Update your app for publishing
    • Choose a distribution strategy
    • Publish to a store
  • Module 16: Android Publishing (AND220)

    Build an app package and submit it to the Google Play Store and Amazon App Store.

    Lessons

    • Configure your app for publishing
    • Create a Google Play developer account
    • Create an app package
    • Submit your application for publishing

    Lab: Implementing and managing Azure AD synchronization

    • Configuring directory synchronization
    • Synchronization directories

    After completing this module, students will be able to:

    • Optimize the release build settings
    • Verify the app details
    • Set a version number
    • Create an APK using Visual Studio
    • Sign an application using a keystore
    • Side-load an application
    • Submit an application to the Google Play Store
    • Submit an application to the Amazon app store

Team Training

Xamarin Android App Development Training FAQs

  • What is Xamarin?

    Xamarin tools are used to write native Android, iOS and Windows apps with native user interfaces which can share code across platforms, including Windows and iOS.
  • Can I learn Xamarin Android App Development online?

    Yes! We know your busy work schedule may prevent you from getting to one of our classrooms which is why we offer convenient online training to meet your needs.
  • What are the programming languages that support Xamarin development?

    C# programing is the language that supports Xamarin development.
  • What is the major advantage of Xamarin development?

    You can deliver native iOS, Android and Windows apps using existing Skills, teams and code. It has the added advantage over native apps of speeding up the process without compromising on cost

Questions about which training is right for you?

call 888-843-8733
chat Live Chat




100% Satisfaction Guaranteed

Your Training Comes with a 100% Satisfaction Guarantee!*

  • If you are not 100 % satisfied, you pay no tuition!
  • No advance payment required for most products.
  • Tuition can be paid later by invoice - OR - at the time of checkout by credit card.

*Partner-delivered courses may have different terms that apply. Ask for details.

Herndon, VA
Ottawa
New York
Herndon, VA
Ottawa
New York
Herndon, VA
Ottawa
New York
Herndon, VA
Ottawa
Preferred method of contact:
Chat Now

Please Choose a Language

Canada - English

Canada - Français