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Programming in C# (20483)

COURSE TYPE

Foundation

Course Number

8476

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This training course teaches developers the programming skills that are required for developers to create Windows applications using the C# language. During their five days in the classroom students review the basics of C# program structure, language syntax, and implementation details, and then consolidate their knowledge throughout the week as they build an application that incorporates several features of the .NET Framework 4.5.

The course introduces many of the techniques and technologies employed by modern desktop and enterprise applications, including:

  • Building new data types.
  • Handling events.
  • Programming the user interface.
  • Accessing a database.
  • Using remote data.
  • Performing operations asynchronously.
  • Integrating with unmanaged code.
  • Creating custom attributes.
  • Encrypting and decrypting data.

At the end of the course, students should leave the class with a solid knowledge of C# and how to use it to develop .NET Framework 4.5 applications.

This course uses Visual Studio 2012, running on Windows 8.

This is a Microsoft Official Course (MOC) delivered by a Learning Tree expert instructor.

You Will Learn How To

  • Describe the core syntax and features of C#.
  • Create and call methods, catch and handle exceptions, and describe the monitoring requirements of large-scale applications.
  • Implement the basic structure and essential elements of a typical desktop application.
  • Create classes, define and implement interfaces, and create and use generic collections.
  • Use inheritance to create a class hierarchy, extend a .NET Framework class, and create generic classes and methods.
  • Read and write data by using file input/output and streams, and serialize and deserialize data in different formats.
  • Create and use an entity data model for accessing a database and use LINQ to query and update data.
  • Use the types in the System.Net namespace and WCF Data Services to access and query remote data.
  • Build a graphical user interface by using XAML.
  • Improve the throughput and response time of applications by using tasks and asynchronous operations.
  • Integrate unmanaged libraries and dynamic components into a C# application.
  • Examine the metadata of types by using reflection, create and use custom attributes, generate code at runtime, and manage assembly versions.
  • Encrypt and decrypt data by using symmetric and asymmetric encryption.

Important Course Information

Requirements:

  • Developers attending this course should already have gained some limited experience using C# to complete basic programming tasks. More specifically, students should have hands-on experience using C# that demonstrates their understanding of the following:
    • How to name, declare, initialize and assign values to variables within an application.
    • How to use:
      • arithmetic operators to perform arithmetic calculations involving one or more variables;
      • relational operators to test the relationship between two variables or expressions;
      • logical operators to combine expressions that contain relational operators.
    • How to create the code syntax for simple programming statements using C# language keywords and recognize syntax errors using the Visual Studio IDE.
    • How to create a simple branching structure using an IF statement.
    • How to create a simple looping structure using a For statement to iterate through a data array.
    • How to use the Visual Studio IDE to locate simple logic errors.
    • How to create a Function that accepts arguments (parameters and returns a value of a specified type.
    • How to design and build a simple user interface using standard controls from the Visual Studio toolbox.
    • How to connect to a SQL Server database and the basics of how to retrieve and store data.
    • How to sort data in a loop.
    • How to recognize the classes and methods used in a program.

Exam Information:

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Course Outline

  • Module 1: Review of C# Syntax

This module reviews the core syntax and features of the C# programming language. It also provides an introduction to the Visual Studio 2012 debugger.

Lessons

  • Overview of Writing Applications using C#
  • Datatypes, Operators, and Expressions
  • C# Programming Language Constructs

Lab : Developing the Class Enrolment Application

After completing this module, students will be able to:

  • Describe the architecture of .NET Framework applications and use the features that Visual Studio 2012 and C# provide to support .NET Framework development.
  • Use the basic data types, operators, and expressions provided by C#.
  • Use standard C# programming constructs.
  • Module 2: Creating Methods, Handling Exceptions, and Monitoring Applications

This module explains how to create and call methods, catch and handle exceptions. This module also describes the monitoring requirements of large-scale applications.

Lessons

  • Creating and Invoking Methods
  • Creating Overloaded Methods and Using Optional and Output Parameters
  • Handling Exceptions
  • Monitoring Applications

Lab : Extending the Class Enrolment Application Functionality

After completing this module, students will be able to:

  • Create and invoke methods, pass parameters to methods, and return values from methods.
  • Create overloaded methods, and use optional parameters and output parameters.
  • Catch and handle exceptions and write information to the event log.
  • Explain the requirement for implementing logging, tracing, and profiling when building large-scale applications.
  • Module 3: Developing the Code for a Graphical Application

This module describes how to implement the basic structure and essential elements of a typical desktop application, including using structures and enumerations, collections, and events.

Lessons

  • Implementing Structs and Enums
  • Organizing Data into Collections
  • Handling Events

Lab : Writing the Code for the Grades Prototype Application

After completing this module, students will be able to:Define and use structures and enumerations. Create and use simple collections for storing data

After completing this module, students will be able to:

  • Define and use structures and enumerations.
  • Create and use simple collections for storing data in-memory.
  • Create, subscribe to, and raise events.
  • Module 4: Creating Classes and Implementing Type-safe Collections

This module explains how to create classes, define and implement interfaces, and create and use generic collections. This module also describes the differences between value types and reference types in C#.

Lessons

  • Creating Classes
  • Defining and Implementing Interfaces
  • Implementing Type-safe Collections

Lab : Adding Data Validation and Type-safety to the Grades Application

After completing this module, students will be able to:

  • Create and use custom classes.
  • Define and implement custom interfaces.
  • Use generics to implement type-safe collections.
  • Module 5: Creating a Class Hierarchy by Using Inheritance

This module explains how to use inheritance to create a class hierarchy and extend a .NET Framework class. This module also describes how to create generic classes and define extension methods.

Lessons

  • Creating Class Hierarchies
  • Extending .NET Framework Classes
  • Creating Generic Types

Lab : Refactoring Common Functionality into the User Class

After completing this module, students will be able to:

  • Define abstract classes and inherit from base classes to create a class hierarchy.
  • Inherit from .NET Framework classes and use extension methods to add custom functionality to the inherited class.
  • Create generic classes and methods.
  • Module 6: Reading and Writing Local Data

This module explains how to read and write data by using file input/output (I/O) and streams, and how to serialize and deserialize data in different formats.

Lessons

  • Reading and Writing Files
  • Serializing and Deserializing Data
  • Performing I/O Using Streams

Lab : Generating the Grades Report

After completing this module, students will be able to:

  • Read and write data to and from the file system by using file I/O.
  • Convert data into a format that can be written to or read from a file or other data source.
  • Use streams to send and receive data to or from a file or other data source.
  • Module 7: Accessing a Database

This module explains how to create and use an entity data model for accessing a database, and how to use LINQ to query and update data.

Lessons

  • Creating and Using Entity Data Models
  • Querying Data by Using LINQ
  • Updating Data by Using LINQ

Lab : Retrieving and Modifying Grade Data

After completing this module, students will be able to:

  • Create an entity data model, describe the key classes contained in the model, and customize the generated code.
  • Use LINQ to query and work with data.
  • Use LINQ to insert, update, and delete data.
  • Module 8: Accessing Remote Data

This module explains how to use the types in the System.Net namespace, and WCF Data Services, to query and modify remote data.

Lessons

  • Accessing Data Across the Web
  • Accessing Data in the Cloud

Lab : Retrieving and Modifying Grade Data in the Cloud

After completing this module, students will be able to:

  • Use the classes in the System.Net namespace to send and receive data across the Web.
  • Create and use a WCF Data Service to access data in the cloud.
  • Module 9: Designing the User Interface for a Graphical Application

This module explains how to build and style a graphical user interface by using XAML. This module also describes how to display data in a user interface by using data binding.

Lessons

  • Using XAML to Design a User Interface
  • Binding Controls to Data
  • Styling a User Interface

Lab : Customizing Student Photographs and Styling the Application

After completing this module, students will be able to:

  • Define XAML views and controls to design a simple graphical user interface.
  • Use XAML data binding techniques to bind XAML elements to a data source and display data.
  • Add styling and dynamic transformations to a XAML user interface.
  • Module 10: Improving Application Performance and Responsiveness

This module explains how to improve the throughput and response time of applications by using tasks and asynchronous operations.

Lessons

  • Implementing Multitasking by using Tasks and Lambda Expressions
  • Performing Operations Asynchronously
  • Synchronizing Concurrent Access to Data

Lab : Improving the Responsiveness and Performance of the Application

After completing this module, students will be able to:

  • Create tasks and lambda expressions to implement multitasking.
  • Define and use asynchronous methods to improve application responsiveness.
  • Coordinate concurrent access to data shared across multiple tasks by using synchronous primitives and concurrent collections.
  • Module 11: Integrating with Unmanaged Code

This module explains how to integrate unmanaged libraries and dynamic components into a C# application. This module also describes how to control the lifetime of unmanaged resources.

Lessons

  • Creating and Using Dynamic Objects
  • Managing the Lifetime of Objects and Controlling Unmanaged Resources

Lab : Upgrading the Grades Report

After completing this module, students will be able to:

  • Integrate unmanaged code into a C# application by using the Dynamic Language Runtime.
  • Control the lifetime of unmanaged resources and ensure that they are disposed properly.
  • Module 12: Creating Reusable Types and Assemblies

This module explains how to examine the metadata of types by using reflection, create and use custom attributes, generate managed code at runtime, and manage different versions of assemblies.

Lessons

  • Examining Object Metadata
  • Creating and Using Custom Attributes
  • Generating Managed Code
  • Versioning, Signing and Deploying Assemblies

Lab : Specifying the Data to Include in the Grades Report

After completing this module, students will be able to:

  • Examine the metadata of objects at runtime by using reflection.
  • Create and use custom attribute class.
  • Generate managed code at runtime by using CodeDOM.
  • Manage different versions of an assembly and deploy an assembly to the Global Assembly Cache.
  • Module 13: Encrypting and Decrypting Data

This module explains how to encrypt and decrypt data by using symmetric and asymmetric encryption.

Lessons

  • Implementing Symmetric Encryption
  • Implementing Asymmetric Encryption

Lab : Encrypting and Decrypting Grades Reports

After completing this module, students will be able to:

  • Perform symmetric encryption by using the classes in the System.Security namespace.
  • Perform asymmetric encryption by using the classes in the System.Security namespace.
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On Demand + Instructor Coaching
Tuition — $895

With a blend of video, text, hands-on labs, and knowledge checks, you will receive the same high quality content as the live event, but you can attend on your own time, at your own pace.

PLUS, we include access to a Microsoft Certified Trainer (MCT) to help you prepare for your certification exam and help you apply your new skills immediately… Learning Tree knows how to bring learning to life!

  • Flexibility to take the course on your own time, at your own pace
  • Forever access to the digital course materials – for any refreshers
  • You will receive a code with your purchase. The code may be redeemed for online access to this On Demand course for up to six months
  • Upon course activation, the MOC On Demand videos and labs are available for three months
  • 2 FREE hours of individual coaching from an MCT Learning Tree Instructor
  • This delivery is also eligible for Microsoft Assurance Training Vouchers (SATVs)

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Private Team Training

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For details, call 1-888-843-8733 or Click Here »

Tuition

Standard

Government

In Classroom or
Online

Standard

$3190

Government

$2833

On Demand

$895*

Private Team Training

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*prices exclude applicable taxes


Course Tuition Includes:

After-Course Instructor Coaching
When you return to work, you are entitled to schedule a free coaching session with your instructor for help and guidance as you apply your new skills.

After-Course Computing Sandbox
You'll be given remote access to a preconfigured virtual machine for you to redo your hands-on exercises, develop/test new code, and experiment with the same software used in your course.
Note: The Sandbox is not available for the On-Demand option.

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Training Hours

Standard Course Hours: 9:00 am – 4:30 pm
*Informal discussion with instructor about your projects or areas of special interest: 4:30 pm – 5:30 pm

FREE Online Course Exam (if applicable) – Last Day: 3:30 pm – 4:30 pm
By successfully completing your FREE online course exam, you will:

  • Have a record of your growth and learning results
  • Bring proof of your progress back to your organization
  • Earn credits toward industry certifications (if applicable)

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