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Object-Oriented Analysis and Design Using UML: Hands-On

 
Course: 323     Type: Hands-On Training     Duration: 5 Days

Quick Enroll    

You Will Learn How To
  • Capture user requirements in use cases and transform them into detailed designs
  • Exploit the rich object-oriented modeling provided by the Unified Modeling Language (UML)
  • Adapt to changing requirements with iterative techniques and component-based design
  • Design agile solutions optimized for modern object-oriented languages and platforms
  • Refactor design models by applying proven design patterns
  • Verify implemented designs with automated unit and system tests

Course Benefits
Object-oriented (OO) analysis and design is the principal industry-proven method for developing reliable, modular, testable programs and systems. This course provides practical skills in the latest OO requirements gathering, analysis, design, and testing methods. Intensive hands-on exercises offer you a working knowledge that turns concepts into practice.

Who Should Attend
Anyone involved in developing systems on modern object-oriented platforms. Project teams benefit greatly by sharing the same methodology with codevelopers or with supportive management. Familiarity with basic OO concepts is helpful, but not assumed.

Hands-On Training
Hands-on exercises provide experience using industry-standard UML case tools. Exercises and demonstrations include:
  • Capturing and refining use case requirements
  • Producing class and communication diagrams as part of an analysis model
  • Transforming analysis behavioral models into design sequence diagrams
  • Investigating round-trip engineering of source code
  • Refactoring UML designs by applying design patterns
  • Sharing models between developers using a CASE tool with a repository

Course 323 Content
Introduction and Overview
Using UML notation
  • Use case diagrams
  • Object models
  • Packages and subsystems
  • Interaction diagrams
Review of object-oriented concepts
  • Classes, objects and attributes
  • Encapsulation and interfaces
  • Associations and multiplicity
  • Inheritance and aggregation
  • Polymorphism and collections
Establishing a methodology
  • Contrasting Unified Process and Agile methods
  • Applying the use case-driven approach
  • Exploiting iterative incremental development
Producing Requirements Models
Capturing system behavior in use cases
  • Finding primary and secondary use cases
  • Refining use cases with Include and Extend dependencies
  • Modeling user interface requirements
  • Validating user interfaces against use cases
Creating the domain object model
  • Mapping ontological data structures onto a UML data model
  • Building a class description repository
  • Finding analysis classes
  • Conquering complexity with packages and subsystems
Establishing the Object Model
Refining classes and associations
  • Migrating analysis models to design classes
  • Categorizing classes: entity, boundary and control
  • Modeling associations and collections
  • Preserving referential integrity
Achieving reusability
  • Isolating reusable base classes
  • Reuse through delegation
  • Improving reuse with design patterns
Generating the Behavioral Model
Use case realization
  • Extracting design sequence diagrams from use-case models
  • Refining sequence diagrams
  • Sharing models in a version-controlled repository
Implementing sequential behavior
  • Preparing UML state chart diagrams
  • Nestable state machines and concurrency
  • Capturing state machines from sequence diagrams
  • Modifying the object model to facilitate states
Analyzing object behavior
  • Modeling methods with activity diagrams
  • Swimlanes, concurrency and synchronization
  • Restructuring using polymorphism and delegation
  • Improving robustness using constraints, dependencies and the Object Constraint Language (OCL)
Object-Oriented Design
Design at the object level
  • Designing and evaluating methods
  • Synchronizing dependent attributes
  • Normalizing classes with dependent data
System design
  • Partitioning systems for deployment
  • Persisting objects to databases
  • Mapping designs to concurrent systems
Service-oriented architecture
  • Distributing applications with Web services
  • Applying component technology
  • Deploying applications using components
Design Patterns
Purposes of design patterns
  • Improving architecture, analysis models
  • Achieving reuse, robustness and flexibility
Applying design patterns
  • Achieving user interface independence
  • Patterns for persistence
  • Improving designs by refactoring
  • Creational, behavioral and structural patterns
Testing Object-Oriented Designs
  • Unit testing classes against their specifications
  • Instituting automated object-oriented regression testing
  • Validating implemented behavioral requirements
  • Writing test scenarios from use case descriptions
Related Courses

UML and Unified Modeling Language are trademarks of the Object Management Group.
 
Object-Oriented Analysis and Design Using UML: Hands-On
Classroom Dates
Mar 8-12: Ottawa enroll
Mar 15-19: New York enroll
May 10-14: Washington, DC
     (Rockville, MD) enroll
Jul 12-16: Washington, DC
     (Reston, VA) enroll
See the complete schedule of classroom sessions scheduled in our training locations.
 
On-Site Training
Bring this or any Learning Tree course to your location.
 
Course Tuition
$ 3,190 Standard Tuition
Tuition with a Savings Plan
$ 1,700Premium-Pass
$ 1,733Training Passport
$ 2,166Triple-Pack
$ 2,250Voucher 10-Pack
$ 2,833Government Discount
$ 2,870Alumni Gold Discount
 
 

Object-Oriented Analysis and Design Using UML: Hands-On
Object-Oriented Analysis and Design Using UML: Hands-On
Participants ensuring model consistency using a shared UML repository tool.
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